![]() In the first tutorial mission, both the input and the output molecules are H2. Unlike many other puzzle games, there is no One True Solution to a mission: as long as you create the requested number of output molecules, you're good. You have to create the paths and place the instructions yourself. It's your job to make sure that that course actually completes the mission. Once you hit "run", you have given the control to the waldos and they just run their course. ![]() The game is esssentially an exercise in visual programming. There is also a "drop" instruction, which will make the waldo drop the molecule it's carrying. If the waldo is over an molecule, it'll grab that molecule and drag it across the reactor. Note that Instructions can also be red or blue, and a waldo only executes instructions of its own color.įor example, suppose a waldo reaches a "grab" instruction. You can place instructions on the paths, and when a waldo arrives at an instruction, it'll execute that instruction. To do this, you're given a 10x8 grid and a red and blue programmable Waldos, that travel along paths on the grid. Inputs spawn on the input zones on the left, and finished output molecules should be outputted on the output zones on the right. The essence of the game is this: you have a set of input molecules, a set of requested output molecules and you need to use the inputs to create the outputs. There is a tutorial in game, but unfortunately it's. ![]()
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